@prefix dcterms: <http://purl.org/dc/terms/>.
@prefix foaf: <http://xmlns.com/foaf/0.1/>.
@prefix wdrs: <http://www.w3.org/2007/05/powder-s#>.
@prefix owl: <http://www.w3.org/2002/07/owl#>.
@prefix xsd: <http://www.w3.org/2001/XMLSchema#>.
@prefix gr: <http://purl.org/goodrelations/v1#>.
@prefix xml: <http://www.w3.org/XML/1998/namespace>.
@prefix vcard: <http://www.w3.org/2006/vcard/ns#>.
@prefix dc: <http://purl.org/dc/elements/1.1/>.
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#>.
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#>.
@prefix pto: <http://www.productontology.org/id/>.
@prefix schema: <http://schema.org/>.


# OWL DL work-arounds (instead of imports)
dc:contributor a owl:AnnotationProperty.
dc:creator a owl:AnnotationProperty.
dc:rights a owl:AnnotationProperty.
dc:subject a owl:AnnotationProperty.
dc:title a owl:AnnotationProperty.
dcterms:license a owl:AnnotationProperty.
wdrs:describedby a owl:AnnotationProperty.
foaf:Document a owl:Class.
foaf:homepage a owl:AnnotationProperty.
foaf:page a owl:AnnotationProperty.
foaf:primaryTopic a owl:AnnotationProperty.
schema:Product a owl:Class.


#OWL 1 DL compatibility of the OWL2 deprecated property
owl:deprecated a owl:AnnotationProperty.

<http://www.productontology.org/#> 	a owl:Ontology;
	dc:title "PTO: The Product Types Ontology for Semantic Web-based E-Commerce"@en;
	rdfs:comment """The Product Types Ontology: Good identifiers for product types based on Wikipedia

This service provides GoodRelations-compatible class definitions for any type of product or service that has an entry in the English Wikipedia.

Vocabulary:    http://www.productontology.org/#
Namespace:     http://www.productontology.org/

The Product Types Ontology is designed to be used in combination with GoodRelations, a standard vocabulary for the commercial aspects of offers.

See http://purl.org/goodrelations/ for more information."""@en;
	rdfs:label "The Product Types Ontology for Semantic Web-based E-Commerce"@en;
	dc:contributor "The class abstracts and translations of labels are taken from Wikipedia, the free encyclopedia."@en;
	dc:creator "Martin Hepp"@en;
	dc:rights "The class definition texts are taken from Wikipedia, the free encyclopedia under a Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license, see http://creativecommons.org/licenses/by-sa/3.0/. Accordingly, all ontology class definitions provided in here are available under the very same license."@en;
	dc:subject "E-Commerce, E-Business, GoodRelations, Ontology, Wikipedia, DBPedia"@en;
	dcterms:license <http://creativecommons.org/licenses/by-sa/3.0/>;
	rdfs:seeAlso <http://purl.org/goodrelations/v1>;
	owl:imports <http://purl.org/goodrelations/v1>;
	owl:versionInfo "2026-04-09T00:58:56.661797".

<http://www.productontology.org/> a foaf:Document;
	foaf:primaryTopic <http://www.productontology.org/#>.

<http://www.productontology.org/doc/Computer_animation.rdf> a foaf:Document;
	foaf:primaryTopic <http://www.productontology.org/id/Computer_animation>.
<http://www.productontology.org/doc/Computer_animation.ttl> a foaf:Document;
	foaf:primaryTopic <http://www.productontology.org/id/Computer_animation>.
<http://www.productontology.org/doc/Computer_animation> a foaf:Document;
	foaf:primaryTopic <http://www.productontology.org/id/Computer_animation>.
	
<http://www.productontology.org/id/Computer_animation> a owl:Class;
	rdfs:subClassOf gr:ProductOrService, schema:Product;
	rdfs:label "Computer animation"@en;
	rdfs:comment """Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics. 
Computer animation is a digital successor to stop motion and traditional animation. Instead of a physical model or illustration, a digital equivalent is manipulated frame-by-frame. Also, computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new similar image but advanced slightly in time (usually at a rate of 24, 25, or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures.
To trick the visual system into seeing a smoothly moving object, the pictures should be drawn at around 12 frames per second or faster (a frame is one complete image).At rates below 12 frames per second, most people can detect jerkiness associated with the drawing of new images that detracts from the illusion of realistic movement.Conventional hand-drawn cartoon animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons. To produce more realistic imagery, computer animation demands higher frame rates.
Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the appearance of continuous movement. 

(Source: Wikipedia, the free encyclopedia, see http://en.wikipedia.org/wiki/Computer_animation)"""@en;
	rdfs:isDefinedBy <http://www.productontology.org/#>;
	rdfs:label "تحريك حاسوبي"@ar; 
	rdfs:label "الأنيميشن بالكمبيوتر"@ary; 
	rdfs:label "Animación per ordenador"@ast; 
	rdfs:label "Kompüter animasiyası"@az; 
	rdfs:label "Компютърна анимация"@bg; 
	rdfs:label "Računarska animacija"@bs; 
	rdfs:label "Animació per ordinador"@ca; 
	rdfs:label "ئەنیمەیشنی کۆمپیوتەری"@ckb; 
	rdfs:label "Počítačová animace"@cs; 
	rdfs:label "Computeranimation"@da; 

	rdfs:seeAlso <http://www.productontology.org/>,
		<http://dbpedia.org/resource/Computer_animation>,
		<http://www.productontology.org/doc/Computer_animation>;

	wdrs:describedby <http://www.productontology.org/doc/Computer_animation.rdf>, <http://www.productontology.org/doc/Computer_animation.ttl>;
	foaf:homepage <http://www.productontology.org/doc/Computer_animation.html>;
	foaf:page <http://en.wikipedia.org/wiki/Computer_animation>.
	